Thanks again - I’m having trouble connecting the array to the random integer range, in this blueprint it’s playing random notes with a max of 2, rather than the values in the array. Thanks for your patience, getting there
Two questions - 1. How can I randomise the three notes in my blueprint? It seems like it’d make sense to make a range of floats to switch between and feed into the first note pin but I’m having trouble doing that.
2. How can I alter different synth parameters according to the player’s distance to the sound object? Sound object is currently a blueprint actor with the synth component added that plays when the player enters a collision box. Is there some way to feed the players position into the synth preset values, so they change according to the players distance?
Thanks so much BenVlodgi, I got that working with a pitch bend and it’s exactly what I wanted Regarding the note randomisation - that works but I want to randomise between specific floats - 50, 60 and 70 for example - how could I do that?
Brilliant, thanks! Last question - how can I keep playing random notes until the player leaves the trigger box? It’s easy to do with a sound cue, I really need to do get to grips with blueprints properly.