So all Actors have a TakeDamage() function. I’m not exactly sure what the problem is, you shouldn’t have any issue calling Person->TakeDamage(…) after you make sure “Person” represents who you wanted.
So all Actors have a TakeDamage() function. I’m not exactly sure what the problem is, you shouldn’t have any issue calling Person->TakeDamage(…) after you make sure “Person” represents who you wanted.