Syncing multiple audio components

Hello,

I am trying to set up an alarm system. For this I want multiple speakers to play the alarm sound at the same time. Right now, I have a blueprint setup for an alarm speaker, which binds an Event Dispatcher from the Game Instance to start playing the sound. This blueprint is placed around the level, but the alarm sound doesn’t play synchronized on all speakers.
Is there another way I can do this?

Thanks,
Jeroen

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