Imagine a scene in Blender (or any other 3D authoring tool) where there are multiple characters animated in a scene. Let’s say there are 3 different animation states in this scene. Each one is looping.
It’s my understanding that skeletal animation in UE4 is per-character. So how would you translate this scene from Blender to UE4, making these animation states interactive (possible to transition from one state to another)? Since the animation and states are per-character in UE4, how could you guarantee that the animation is 100% synced between the characters, if each character is using its own AnimGraph?
For this particular instance, it would make sense to have an animation state machine that supports multiple characters, but afaik UE4 does not support that.