I’ve got a big problem syncing my png sequence with the animation I made in the sequencer. Basically I have a car interior with a movie that should be played on a screen inside the car. At first I tried using an mp4 but a png sequence seems to work better. Anyway, once the whole animation is rendered I can see that playback speed of the movie changes throughout the animation resulting in desynchronization.
I wanted to ask if anybody knows a way to “tell” UE4 to render one png per one frame of my sequencer animation (assuming of course that both have the same frame rate)?