I have make shift boxes that are a place holder for what will be our animated robots, and i am trying to figure out how to do basic animations in the blueprint for the make shift guys.
Animations like Move Forward x 1, Run in to Wall.
It is a turn based game, and the server resolves actions taken and queues up animations on the clients to be played when the server finishes resolving moves. (I don’t know if this is even the best way to do this but not the scope of this thread).
I am using timelines and custom events to play animations on the box actor now. (also not sure if this is the best way to do it)
Problem is when the event is fired, the timeline is played, and it seems to call the next animation in the array instantly.
How should i make execution wait?
I can’t simply make it a function since timelines are on the event graph only, they cannot be functions.