Is there a way to call a function without waiting for it to finish to continue?
Like a custom event in blueprints for example.
I need different tasks that all Sleep() for different reasons to happen simultaneously.
Thanks!
Is there a way to call a function without waiting for it to finish to continue?
Like a custom event in blueprints for example.
I need different tasks that all Sleep() for different reasons to happen simultaneously.
Thanks!
Yup. Use spawn
OnBegin<override>()<suspends>:void=
Print("Log A")
spawn{MyAsyncFunc(1.0)}
spawn{MyAsyncFunc(2.0)}
spawn{MyAsyncFunc(3.0)}
Print("LogB")
MyAsyncFunc(SleepTime : float)<suspends> : void=
Sleep(SleepTime)
Print("Just waited for {SleepTime}")
This is untested, but I use these frequently.
Thank you so much! Worked perfectly