Okay so, I apologize for asking here before going through UE4’s full documentation and resources, and before familiarizing myself with the software, but I’m in the very early conceptual stages of a game project and I’m still in the “Pick your tools” phase.
Basically I want to know if the following is possible to do in UE4 Blueprints and if there’s a preferable method of doing so:
You have a piece of music.
You have an event: Shoot gun.
I want to trigger Shoot Gun to the exact rhythm of an instrument in that specific piece of music (instead of when “MouseButton1 is pressed”).
I imagine there’s two ways of doing this, conceptually:
Either I make an “input sheet”, where I lay down each rhythmic step of the instrument manually, like a MIDI File or similar and then feed it to Shoot Gun.
(Or would I have to manually synchronize everything with exact time-markers? Which would really take forever)
Or I use some waveform-reading feature (I hear there’s an Audio Visualization plugin for UE4), edit the track’s frequency so that I isolate the instrument as best as possible, set a volume threshold and let it trigger whenever it passes that.
Out of the two, I’d prefer the manual input method, because this would be a very intricately scripted experience (each instrument would serve as a trigger for a behavior in-game, and it would be very closely related to how the song progresses).
Is any of this possible in UE4 with Blueprints (without spending tens of hours to synchronize each song)?
Would really appreciate any insight and, once more, sorry for asking about a fairly complex matter without delving deep into the source material, but from a time-efficiency perspective, knowing if this is possible beforehand would be very, very useful to me.
Have a good one.