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Synchronize two different skeletons, that have same animation length

Hi, I’m trying to synchronize two different meshes, with different skeletons in a Blueprint. It doesn’t seem to be possible to use the “Master Pose Component” technique, where you tell one of the mesh to use the other one’s skeleton.
The reason for this is that my two meshes uses different skeletons, is my theory.

Thanks for the help ;>

Daniel.