synchronization problem in animation blueprints - 4.12


I have a character and it mesh is a body without head. I have created a skeletal mesh component inside this custom class. The head and the body have the same skeleton so I can use the same animation blueprint for both.

After update to 4.12 when the animation state changed the body and head animations were perfectly synchronized but not now and I have no change anything about it.

It’s a known issue in this engine version?? any tip to fix it??


Set the head to get the masterPoseComponent in the construction script.

Hi Adeptus!

Wow! it worked! thanks so much! I have learned something new today :slight_smile: