Hi!
I have a character and it mesh is a body without head. I have created a skeletal mesh component inside this custom class. The head and the body have the same skeleton so I can use the same animation blueprint for both.
After update to 4.12 when the animation state changed the body and head animations were perfectly synchronized but not now and I have no change anything about it.
It’s a known issue in this engine version?? any tip to fix it??
Thanks
