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synchronization problem in animation blueprints - 4.12

Hi!

I have a character and it mesh is a body without head. I have created a skeletal mesh component inside this custom class. The head and the body have the same skeleton so I can use the same animation blueprint for both.

After update to 4.12 when the animation state changed the body and head animations were perfectly synchronized but not now and I have no change anything about it.

It’s a known issue in this engine version?? any tip to fix it??

Thanks

Set the head to get the masterPoseComponent in the construction script.

Hi Adeptus!

Wow! it worked! thanks so much! I have learned something new today :slight_smile:

Bye!