Currently we’re recording motion capture as well as live audio to go along with this. We currently have everything sync’d up with time code, which is all well and good. however what is the process of piecing all these back together inside unreal if we were to use a real time cut scene rather than a rendered video? Or once we get the animation back inside the engine how do we then sync audio up in it correct frames?
As I cannot find anything regarding Time Code so unsure how to correctly go about this
Many thanks