I’m using Mixamo Animation Pack. Its model has ‘Jump’ animation which notify when actual jump starts (Character crouches before jumping). How can I sync my jump action (function Jump adding Z Velocity) with those event from animation?
Hi man , there are a couple of ways like timeline but i suggest you to use a handmade delay .
Delay are in seconds Delay | Unreal Engine Documentation
Here are some timer info
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseTimers/Blueprints/index.html
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