I’m trying to match the movement of a camera to the BPM of a song. I’m using a “Pawn” with “Add Movement Input” on every Tick to move my Camera 1 unit every frame.
The problem is that if I click on another UE4 window (to disable momentarily the renderer) the audio still continues and goes out of sync.
Is there a way I could make sure that both stays linked?
I guess the audio and video renderer are on different threads, which makes me think that If I drop some frame rendering out my visual, the audio would become of sync. Am I wrong?
Video demonstrating my problem :