Symmetrical meshes - import half and mirror in engine?

Hi - I was wondering if it is better (from the performance standpoint) to have a symmetrical mesh imported as one half, and then mirrored in the engine? Or would this actual make the performance worse, since there are now two objects to form a whole instead of one?

This one has been bugging me for quite some time, I thank you for all the answers!

Polygons are pretty cheap until you get into the hundreds of thousands. There’s much more productive optimization to consider before having to deal with mirroring geometry, which might save a tiny bit of memory, but double the draw calls.