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Symbolicating crash dumps for Android in Unreal Engine 4

So I made this post on my blog: http://zompi.pl/symbolicating-crash-dumps-for-android-in-unreal-engine-4/

It’s about getting crash dumps from Android after the NDK crash and symbolicating them. I hope you will find it useful :slight_smile:

I can also recommend some other readings from there - there are mostly stuff about UE4 Engine side coding, mostly for mobiles. Enjoy!

Also useful to know how to use addr2line (or ndk-stack). You can use this against the Intermediate/Android/APKobj/local/[arch]/libUE4.so.

Awesome! Can you shortly explain what are they doing and when to use them? :slight_smile:

Here is the commandline to use with the libUE4.so in the obj/local:

arm-linux-adroideabi-addr2liine -f -C -e libUE4so [address]

ndk-stack parses the crash information from provided logcat output and basically does the above with each of the addresses in the callstack to give you a nicer one.

Very useful article. Thank you zompi2 for your work!