Main Features Video : https://youtu.be/YA8Azc7JTdE
How to use it : https://youtu.be/j6BXHNkGob4
Elevate your character and creature pipelines with SylViewSmooth, a robust subdivision tool. Designed specifically for Unreal Engine, it allows you to generate true subdivided Skeletal Meshes directly inside the editor, bridging the gap between high-end offline rendering and real-time engines.
Whether you are working on high-fidelity cinematics, complex groom setups, or detailed hard-surface robots, SylViewSmooth preserves your entire rigging pipeline while multiplying your geometric resolution.
Key Features:
True Subdivision Generation: Safely subdivides Skeletal Meshes up to your desired level.
Zero Rigging Loss: Automatically transfers and preserves Skin Weights (No Skin Deformation!), Bone Influences, and Physics Assets.
Seamless Morph Targets: Shared Blendshapes are perfectly subdivided and injected directly into RAM without breaking your animations.
Advanced Displacement: Full support for True Displacement and Vector Displacement, including UDIM texture map workflows.
Groom & Cloth Ready: Automatically generates higher-level Groom Bindings and fully supports Chaos Cloth for next-gen character simulation.
Pipeline Control: Built-in UI to load and save Custom Presets.
Tech Art & Advanced Controls: SylViewSmooth gives you absolute control over the generation process through dedicated Editor Utility Widgets:
Multiple UV Preservation Modes: Choose how seams are handled (Preserve Edges, Corners, or None for procedural setups).
Crease Edges & Hard Surface: Options to keep crease edges and isolate Topological Shells, ensuring perfect bevels on robotic and mechanical parts without melting intersections.
Precision Tweaks: Full access to Unreal's Build Settings (MikkTSpace, High Precision Tangent Basis, 16-bit Skin Weights, and custom Vertex Welding tolerances).
Please Note: This tool utilizes the OpenSubdiv library. A copy of the Tomorrow Open Source Technology License 1.0 is included in the plugin files.