Great American City is a special project. I focused on creating the center of a metropolis based on buildings from large American cities, following a modern game standard. I was concerned with creating high-quality models with the lowest possible polygon count for performance. Different modeling techniques and materials were used to provide a variable and realistic immersion.
A car with various colors was added to the package, as well as some vegetation and several other assets. I added night lighting for the buildings that can be turned on in the material instance (Night Light), and I added a map to help you.
Demonstration video: Coming soon...
Documentation: Coming soon...