SyllasVieira - Great American City

Great American City is a special project. I focused on creating the center of a metropolis based on buildings from large American cities, following a modern game standard. I was concerned with creating high-quality models with the lowest possible polygon count for performance. Different modeling techniques and materials were used to provide a variable and realistic immersion.

A car with various colors was added to the package, as well as some vegetation and several other assets. I added night lighting for the buildings that can be turned on in the material instance (Night Light), and I added a map to help you.

Demonstration video: Coming soon...

Documentation: Coming soon...

please for some details, is building walls one sided or have backfaces. is there any simple interior space, that is point of question? same for doors and windows, is just one sided or have full geometry?