Sylised procedural world generation

Hi, i am working on a procedural generated world and i want to show you my current work in progress.

No c++ code, only blueprint and UnrealFastNoise plugin

Slick and captivating. Hats off. Can you share the idea behind the gameplay? I can see this turn into a puzzle racer adventure game or… not?

Looks great !

That’s great. I actually started working on something similar recently, though I’d be using a triangle strip based terrain rather than square tiles for the larger part of it.

Looks nice, good twist on the voxel aesthetic!