Hi, i am working on a procedural generated world and i want to show you my current work in progress.
No c++ code, only blueprint and UnrealFastNoise plugin
Hi, i am working on a procedural generated world and i want to show you my current work in progress.
No c++ code, only blueprint and UnrealFastNoise plugin
Slick and captivating. Hats off. Can you share the idea behind the gameplay? I can see this turn into a puzzle racer adventure game or… not?
Looks great !
That’s great. I actually started working on something similar recently, though I’d be using a triangle strip based terrain rather than square tiles for the larger part of it.
Looks nice, good twist on the voxel aesthetic!