Hi
Im trying to make a melee combat system but got stuck on the blocking part
Basically im using a sphere trace driven by the attack animations. Everything is working perfect. but i wanna make a block/parry system where the damage is stoped if it hits the shield.
I have tried using a basic direction system but the result is very unrealistic and doesnt take into consideration the size of the shield
Any ideas on the most effective way to do this?