Sword Draw and Sheathe Function

Hello everyone,

I’m working on a sword equip system in Unreal Engine 5. Right now, I have a basic equip & unequip function (controlled with Animation Montages and using AttachComponent in the AnimBP).

I want to draw the sword from its sheath while equipping and put it back into the sheath while unequipping. I have tried some methods, but they were unsuccessful.

I want the interaction between the sword and the sheath to happen in real-time. I need your ideas on how to achieve this.

(I’m using Blueprints and I’m still a beginner in Unreal Engine.) :lying_face: