I hope this is in the right place, wasn’t sure where to really put it. I’ve searched for this and not got much back but if I’ve missed something i’m sorry
OK so I have a question, I’m looking for the direction of either a good tutorial or if someone wouldn’t mind explaining here. I’m looking on how to sort out simple sword collision and damage. I have created a sword blueprint adding a simple box collider over the blade of the sword. This was then attached to the character model through a socket. I have this working and I also have the animations to make the sword swing etc.
What I am looking for is the next bit. Getting the simple collision/hit to work to be able to register the hit with the enemy and then to have them take damage. In turning off the swords collision I managed to get the character to be able to walk forward without colliding with the sword in his hand, but i’m not sure what is the best solution. I tried a onOverlap based solution but i seem to be overlapping something but it doesnt seem to be the enemy. My work around, while returning something that might come close to resembling progress seem very crude and hacky. There seem to be lots of tutorials for guns but not very much for swords.
Any assistance on this would be gratefully received.
Many Thanks
MODs maybe move this to Blueprints… Sorry