My first person character has a sword attached to it’s hands via sockets. The sword has its own collision. I cannot make the camera, hands and the sword small and inside the player’s capsule because slashing with the sword won’t work. I also do not want to move the sword when getting close to an object. Any ideas? Games like Chivalry and Mordhau are made with Unreal Engine. How do they do it?
I would recommend messing around with the collision presets. Create an object channel (in project settings). Apply it to the sword and make the default response to ignore it. This way, your capsule won’t interfere, or any objects. For other swords, make sure it blocks this object channel so they can collide.
1 Like
I have created an object channel for my sword and set it to block everything, but it seems like it does not want to collide with anything. It only works with objects that have “simulate physics” enabled.