Hi everyone,
I’m trying to set up a sword attack animation in Unreal Engine. The idea is: when I press the left mouse button, it should play an animation montage of my character attacking.
Here’s the issue I’m facing:
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When I play the montage normally, the attack animation plays, but the movement goes in the wrong direction (not forward).
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If I enable Root Motion, then the animation correctly moves forward, but after the montage finishes, the character snaps back to the original position where the animation started.
I’ve attached videos here to show the problem:
My question is:
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How can I make the montage play forward correctly?
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And if I use root motion, how do I prevent the character from snapping back to the starting point?