I don’t know whether or not this is by design but if I change my audio output device during play, I loose any audio that was previously playing. The situation can be replicated by making a new project with the starter content (which has an ambient wind and birds sound by default), playing the default level, then plugging in / switching to USB headphones. The sound stops playing and removing the headphones doesn’t fix the problem. The issue does not occur if I plug headphones into the 3.5mm jack .
This is causing an issue with music in our game. The music returns for the player when switching to a new track but they are long loops ~ 7 minutes so its quite frustrating. Does anyone have any suggestions on how to handle this?