Switching to Mesh collision for character


I would like to know how I could switch a character collision to his mesh.
The character changes mesh (human, table, chair etc) and I need a way to have the mesh collision as the character collision. For now, I change the size of the capsule but it is not precise enough. :confused:
I don’t care about performance I just want to see if it is possible.

What can I do ?


I don’t think it’s possible at the moment because CharacterMovementComponent needs a CapsuleComponent to work