For some reason I switched from MAXIMAL TEXTURE COUNT to FIXED TEXEL SIZE.
I did not need to chnage I had beautiful two 8k textures with the default settings.
But I though Iwill get better textures. I did not.
Even though I used the correct optimal texel size the texture utilized only 1/8 of the UV space.
now no matter what I do I can’t go back.
I restarted RC, retested global controls, cleared cache, tried different texture settings.
Now no matter what I do I get a crappy texture.
This is a possible bug, because I just opened a totally different project
with a textured mesh already (so this project is saved way before I changed any settings)
The mesh in it is already unwrapped and textured but still, when I export it I get like the texture in the right side
Well it’s only one of me here
anyway I am not sure it’s a bug, I don’t know. no devs here or in facebook answering.
and yes, I am using the latest RC build
that’s two already and I’ve never seen anything like it before. Normally, with low usage of a texture file all the unwrapped triangles are along on edge and the rest is some weird gutter colour - never a perfect square and the rest white!
Plus it occurred shortly after a new release. Or at least I thought there was a new one since the Program told me on startup. The link provided with release notes says otherwise though. Oh well…
Give the Devs another day or so, but again, I think chances are higher in bug reports…