Switching renderer to DX11

I have a function that does this…

	if(FastGraphicsEnabled)
	{
		ConsoleCommand("scale set DynamicLights false");
		ConsoleCommand("scale set DynamicShadows false");
		ConsoleCommand("scale set LightEnvironmentShadows false");
		ConsoleCommand("scale set MotionBlur false");
		ConsoleCommand("scale set AmbientOcclusion false");
		ConsoleCommand("scale set Bloom false");
		ConsoleCommand("scale set Distortion false");
	}
	else
	{
		ConsoleCommand("scale set DynamicLights true");
		ConsoleCommand("scale set DynamicShadows true");
		ConsoleCommand("scale set LightEnvironmentShadows true");
		ConsoleCommand("scale set MotionBlur true");
		ConsoleCommand("scale set AmbientOcclusion true");
		ConsoleCommand("scale set Bloom true");
		ConsoleCommand("scale set Distortion true");
	}

I haven’t tested those one at a time on a low-end system to see how much performance they squeeze out, and I haven’t tested it on DX11, but it seems to help my players squeeze a few more frames per second.