After switching the renderer to DX11 in the editor the game then knows to run DX11 when running UDK.exe (without using any launch params).
So my question is; where is the DX11 setting stored such that the game knows to run it?
I don’t see anything in the .ini settings.
I would like to enable this setting in the build I publish to Steam, however after installing from the packaged game, it’s always in DX9 (even if the renderer was set to DX11 before packaging).
This setting must be stored in some file somewhere in the UDK install folder.