I’m trying to switch from the default pawn with third person character to a new custom pawn while the game is playing.
I’m able to call the Possess node and it switches to the camera for the pawn but none of the input I’m setting up seems to work.
Do I need to use a separate game mode?
zoe_wxq
(zoe_wxq)
2
hi , maybe this package is what you are looking for:
The issue might be that the new custom pawn that you are possessing does not have Input Mapping Context Added to it. Did you check that?