I’m seeing an issue in fullscreen mode (both exclusive and windowed) where there are multiple monitors with different native resolutions, like one 1920x1080 and one 3840x2160. When the user switches monitors using WinKey+Shift+Right, it switches which monitor the game is displayed on but doesn’t update the scale, resulting in a frame that only partially fills the screen. This can only be fixed by switching to windowed mode and then back to fullscreen.
I’ve seen other games that solve this, but I’m not quite sure where to start. Has anyone been able to solve this problem?
Thanks