Switching Main Weapon

Store them in an array and flip between the two, storing the reference to the active one, something close to:

The above could be written better, but that’s the gist. Would need to a tad different approach were there more than 2 actors to cycle.


[…]two object references

Probably more sensible approach if there’s only 2 actors to deal with, true:

Yeah, there will be as many ways to do it as there are blueprint wires.

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