Store them in an array and flip between the two, storing the reference to the active one, something close to:
The above could be written better, but that’s the gist. Would need to a tad different approach were there more than 2 actors to cycle.
[…]two object references
Probably more sensible approach if there’s only 2 actors to deal with, true:
Yeah, there will be as many ways to do it as there are blueprint wires.