I have a combat system setup in which the player starts with no weapon and when he picks an actor (BP_PickupActor) he gets to equipped to the child weapon class (weapon Wrench), the parent class for it is called BP_Base Weapon and then can enter the combat mode. Now I have one more blueprint of the same parent class that has different weapon class attached to it (Weapon Sword). My problem here is the character doesn’t store the weapon and when I pick up the other weapon it destroys the earlier one. I want to create a logic where I can toggle between the two weapons instead of every time picking it up.
Let me try, I can for sure take away few things from what you have mentioned. I will share the progress to check if what I am doing is right or wrong. Thank you so much for lending me the helping handl.