I’m trying to make a blueprint that contains a lamp.
However i want the option to make the light either static, stationary or dynamic based on a dropdown menu in the blueprint’s public variables.
Similar to how you would be able to change regular lights in the editor.
In the blueprint options however i can only enable/disable things like shadowcasting, though i cant seem to find a way to change the mobility of the light entity in my blueprint.
I do not need this to be at runtime, so it just has to work in the Construction Script.
Is there a way to do this?