Hey there,
I am trying to build my portfolio by creating game to become a game designer, but it seems like UE5 has more potential. And I do have some small amount of experience with UE5.
So I have several questions:
- Should I try to code while using c++ or stay with nods, since most of youtube lessons using nodes?
- I know that UE5 could create mobile games, but is it worth switching from Unity to creating Mobile games ( At begining )?
UE5 can have more tools to help early developers, specifically the asset store and blueprints. I would very much recommend using nodes/blueprints. If you feel like you can do it, try using Unreal. People have made amazing games with it with low experience. I hope your developing journey goes well!
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Hey there @Prudentibus and @CodeSoft_Games! Happy to welcome both of you to the community! I agree with Codesoft in that as a designer blueprints are going to be more valuable to you early while you’re getting accustomed. They are quite powerful and most engine features are exposed to them! Though C++ is an absolute must for larger titles, and is not something to skip for a developer.
Unreal is great for mobile development, but due to the shear breadth of features it’s a bit more work to make smaller 2D mobile games, and a bit more work on the optimization front, however you have more utilities to work with built in to the engine.
Here’s a documentation page that can help you navigate the differences coming from Unity to Unreal.
and here’s a learning path with some great videos to get your feet wet.
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