I’m trying to create a simulation in which the user can drag and drop objects from a menu to a truck.The user should also be able to move the camera around the truck to check if he placed the objects correctly.
I find it difficult to implement this because after I created the pawn’s rules to move the camera (in the Blueprint’s pawn class), I implemented a Blueprint logic that gets the player control at Event Begin Play to manipulate the User Interface.
Keep in mind that the camera is movable just if you press the mouse’s right click and if you move it.
I’m really new to Unreal Engine and it’s so hard to search for these kind of topics.What is the best way to implement this?