Switching from character camera in 2D sidescroller to static camera in new level.

Currently a buddy and myself and a few other team members are working on a game for mobile. I’m attempting to switch between the camera that is on the character to a static battle camera. So in a sense kind of like the old style Pokemon in a sense. So here is what the situation is. I will have a camera that follows the character through a running level, however when a battle happens due to an attack from an enemy the game will load a new level. This level is a battle scene that will not have any movement except the designated animations for attacks. The camera works amazingly for following the character but I can’t seem to get the camera to work correctly when switching to the static battle camera. This battle camera is an actor blue print with a camera named BP_BattleCamera.
What I’ve currently got:
Three levels

  • Main Menu
  • Running Level
  • Battle Level
    Three game Modes
  • GM_MainMenu
  • GM_SideScroller
    -GM_BattleScene
    In my GM_BattleScene blueprint I have the needed UI construction nodes and add to view port for UI. After which is a Set View Target with Blend. I have a variable object reference attached to the New View Target that is in reference to the BP_BattleCamera Actor.
    When I load into the battle level (Since this is a 2D Pixel Side Scroller) it spawns with a camera view sideways to the level kind of like looking at a piece of paper while your head is on a desk instead of from the front of it which is where the BP_BattleCamera is placed to view. Where am I going wrong in this blueprint?