Switching from 4.6.1 to 4.7.2 Pawn Blueprint(Sprite) goes invisible once possesed

The title says it all.
Its just a simple blueprint nothing is happening to it at all, i just place it in the level, posses it and it disappears, i know it is still in the scene cause i can select it in the Scene Hierachy and it will show up, but when not selected it disappears again.

Hello Diddykonga,

Do you have some steps so I might reproduce this in a new blank Paper-2D project, or is this issue specific to your own?

Try opening your blueprint, going into the ‘Class Defaults’, and making sure the settings within the Rendering section are not hiding your actor in any way.

Rendering Settings in Class Defaults

Let me know what you discover, and if you have any other questions or comments regarding the issue.

Cheers,

Gere are the class defaults while im selecting the Paddle Blueprint Actor in the scene, and then selecting the Paddle(Sprite) Component

Here im selecting the Root Component

Here im selecting the Actor itself(Not a Component)

From what i can tell no Rendering settings are affecting its visibility in game, mind you it IS visible while it is not being Possesed.

Also i am just using the Base Player Controller Class no other custom one.

Hey DiddyKonga,

Are you using any translucency, and are your materials in the scene using the ‘Unlit’ shading model?

Thanks,

Here you can see, that im just using a sprite (which was originally named Ledge in the default 2D Platformer Feature Set), no Materials were changed or texture. But yes i am using the default 2D Unlit material on all of my sprites in the scene.

EDIT: Also i just tested that, even though the Sprite Component doesnt show in the scene once Possessed the Collision still works(Still collides with my Ball Actor).

Hey Diddykonga,

I noticed in your screenshot the value of your ‘Pixels per unit’ is set to an odd value. Usually you want to use a power of two value like 2.56 (256) or 20.48 (2048).

Try changing this to a correct value and see if that helps your issue. Also, would you mind extending the menu of ‘Rendering’ section so I can see the settings applied there as well?

Cheers,

Thanks for the help so far! and also the 40.96 that i use for the pixels per unit is actually a power of two 2^12 = 4096, so i dont believe that to be a problem :slight_smile:

Heres a picture of my Rendering section fully expanded.

Silly me. You are definitely correct, I must have misread the numbers :slight_smile:

So here is what I suggest if you are comfortable with the idea. If you are able to strip down your project to the minimum amount of assets, and still are able to see the issue, you can zip up your project, upload it to Dropbox, and give me the link to the dropbox via a Private Message on the Forums.

My name is the same on the Forums as it is here on the AnswerHub.

Let me know if this is a possibility for you, or if you are having issue with the process.

Thanks,