If I have a bunch of cameras in the scene, how do I switch to one of them? By default the game starts at the Camera Component of the Player Controller.
Do you want to switch and view from, or switch and control the other cameras? If you just want to view you can set a matinee for them with a director track in it.
Just switch view, still controlling the original character. I mean change from hitting a trigger box.
You can use Matinee then.
I was looking for the same thing, camera switch via blueprint when I enter a trigger volume… Here you go!: https://answers.unrealengine.com/questions/13312/how-to-temporarily-change-player-camera-to-externa.html