Switching cameras

I switch from the player’s camera to the camera in the location when I click on an object. I do this through the onClicked object in the level bluprint using Set View Target With Blend.

How do I get back to the player’s camera when I click on an object again?

Providing you’re possessing the player pawn:

I did it, but through a flip-flop node, in this case, is it correct to apply it?

Sure, why not.

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Thanks!

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