Hello friends, maybe the question seems stupid,but I did not find an answer anywhere, how to implement switching cameras if they are on different Blueprint (one on the character, the other on the weapon), I will immediately note that “Activate” does not work. I will be grateful for your help.
Hi man,
Pretty sure you can use Set view target with blend
Here a super cool and easy video about it HTF do I? Change Cameras in Unreal Engine 4 Blueprints - YouTube
Yes, thank you, everything worked out