Hello friends, maybe the question seems stupid,but I did not find an answer anywhere, how to implement switching cameras if they are on different Blueprint (one on the character, the other on the weapon), I will immediately note that “Activate” does not work. I will be grateful for your help.
Pretty sure you can use Set view target with blend
Here a super cool and easy video about it https://www.youtube.com/watch?v=uW86ZGxesmc
Yes, thank you, everything worked out