Hi guys, I have a simple camera pawn i use for my level which gives a top down view of my level it is used in my game mode because i have multiple characters on screen at once that take turns. I have a camera attached to each of my characters and what i wanted to do is when my player does a particular move i have the cameras switch once the move is complete it switches back. i have tried to activate cameras but i I am having no luck any help would be appreciated.
You can have the Player Controller posses the next character (idk if you want the player to be possessing different pawns/characters), or use the Set View Target With Blend node, which just blends between two camera views. Also try searching for an answer before asking it. There is a good chance it has already been answered. The first result on google for “UE4 switch camera” is official documentation.
Yep figured it out I had create a level camera than get a reference to that camera and set it’s transformation to tge camera attached to my character
I tried this, but the new camera does not respect the rotation of the character. Turning the camera 180 degrees does not change the controls, so when holding down the character continues walking south even though that direction is now up in the screen. Is there any way to fix this so the character controls aren’t screwy? I’m trying to make a game in the vain of Paper Mario, so the camera should always stay in the front of the screen, but it should be able to rotate into different positions depending on the circumstance.