Switching Cameras while in Editor Mode? UE4 4.25

I’m making a took to swap between cameras in** Editor mode (not runtime)**. I can’t seem to find a way to do this through blueprints. It is something easily done with the main menu. You go in and select the camera you want the viewport to show. However, I don’t see how to do this while in Editor Mode. Any ideas?

I already tried using blueprints forswitching between multiple cameras, but these seem to work only in runtime. Any help will be appreciated. Thanks!

Doesn’t look like that **FLevelEditorModule **is exposed. So, no you can’t atm.

you can with python.

import unreal
assets = unreal.EditorLevelLibrary.get_selected_level_actors()
for asset in assets:
unreal.EditorLevelLibrary.pilot_level_actor(asset)