Is there a way, through blueprints, to temporarily set the player’s viewport to a second camera for the purpose of a cutscene, then switch back to the player’s original camera after the scene is done?
I see the ‘Add CameraComponent’ node but the tooltip isn’t very descriptive so I’m unsure how to use it, or if it’s what I should be using in the first place.
Thanks!
Typically you would do this in matinee, and the process is presently pretty much the same as it was in UE3 / UDK. Everything you need to know should already be documented - what you need is to place a camera actor, add a director group / track and a movement track for the camera if applicable.
https://rocket.unrealengine.com/docs/ue4/INT/Editor/Tools/MatineeAndCinematics/Matinee/UserGuide/index.html
If the documentation here isn’t good enough, the work flow is very similar to UDK. A quick google will probably yield the kind of results you need.