So I’m working on a game where you can shape-shift the player via a selection wheel. What I’ve done so far is created multiple Player Controller blueprints, a wolf, a bear, eagle and rabbit. Each with their own attack values and functions and mesh and what not. Now I’d like to be able to switch to each different blueprint. Only problem is I’ve scoured ze Googles and I’ve checked the AnswerHub to no avail. I have no idea in how I can toggle a blueprint class on or off and switch another blueprint class on or off. How do they talk to one another?
I’ve created a base blueprint class, with some boolean variables, but I still cannot figure out how to effectively “replace” a blueprint with another.
So yeah, any ideas in either how to achieve this or where to look to get a start would be greatly appreciated. Thanks!