Switching between UWorlds

Could it be

Parameters.DestName = FName();

that is causing the problem? If you run this method twice won’t the desname be the same? (Not sure if FName() just returns as empty fname?)

If you have 2 non unique overlapping destinations that might cause a problem?

Maybe this has to be
//Parameters.DestName = PackageWorld->GetFName(); as is passing in the name of the new uworld (hence unique)