Switching between two types of walking animations?

Hi there, I’m sure theres something related to this posted but I know so little about animations that I’m not even sure what to search for.

I have a couple animations sequences for a certain type of walk but I’m not sure how to activate them from the player BP. Right now the character defaults to walking with a gun i.e. having his hands up to hold it. However I’ve got the gun/HUD hidden during certain times but don’t know how to activate the idle and walking sequences where his hands are down, so that he doesn’t keep walking as if he’s holding the gun.

How would I switch between two different sets of walking sequences on the fly?

Any help would be greatly appreciated :slight_smile:

Ryan

Blend with an UpperBody slot.
For more, watch the fortnite animation livestream, it will probably answer all of your questions

Ok thanks. I guess I was hoping to get a little bit more of an explanation of ‘how’ to do it, as I don’t know what any of those words mean, but I’ll look for that video in the meantime.

It essentially gets the current walking cycle and only applies a animation blend per bone on the upper body. Then, you can apply some additive walk up and down jog effect to make it more realistic. Just watch the vid :stuck_out_tongue:

Hm ok, I pretty much have that already I’m just not sure how to apply it when I want to from the player bp.

I watched the video but it didn’t really help. What they setup was nice but there’s no explanation on how to setup a simplified version for yourself, just a very general overview that only looks at the event graph.

If anyone is reading that has actually done what I’m trying to do then it would be awesome to hear from you, specifically what are the required things for switching to a different animation and how would I control it from the player bp?

Thanks!

Have you watched this tutorial:
https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1ga0IoRrpI4xkX4qmCrhGu56/index.html

It goes into some of the details pretty well…