I want to use a flipbook for walking and a flipbook for jumping. I have tried to stop the jumping from looping but then it stops the walking animation and the character’s animations are frozen. How do I make it so the animations change depending on the input without interfering with each other?
Hey @Bloxygator!
So, just following your logic here, should you not use an additional “SetLooping” on the False Track of the IsJumping? execution line, to return it to looping for the running/idle animations?
Let us know how that goes for you, it may be that simple! Sometimes the hardest solutions are the ones staring us right in the face. Programming, am I right?
Hmm! It might be something in your jump code!
Try putting a printstring between the UpdateAnimation and your Branch there, and pass in IsJumping? to see if it changes to false when you land! If it stays true, your problem lies in your jump code, not here!
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