Switching between RTS Camera and Third-Person Camera

Hi everyone,

In my Project i can switch from a Real-Time Strategy Camera to a Third-Person Camera.
And my Problem is that when i switch from my third Person to the RTS that i can´t move the Camera itself , the character is still moving.alt text

Here are my Event Graphs of my Character-,RtS Cam- and LVL- Blueprints.

Necro bump for interest did you get this figured out? I’m interested in third-person to an xcom style over head camera.

Yes i did.
I´ve done it in the level Blueprint. You need to get the reference of the actor and the camera, by selecting it seperately in the level. If nothing is selected in the level you can´t get a reference in the blueprint.
So it look´s like this now.

hi i am switching from TPS to RTS so i can select the to characters and place them at a location and after that i want to switch back to third person
so I have created a RTS camera blueprint of Pawn Class i have placed it in my map and using "Set view target with blend "

Now can you guide me how to make camera move able( i-e set controlls for camera ) and how to switch back to third person view

please its realy urgent

You need to “possess” to the pawn you want to control, like i did in the screenshot above.

Hi i did camera switch now i want to use rts controlls
but the character that i spawn on event begin play doest follow the RTS controll after canmera is switch but when i drage same character in level it uses the controlls sucessfully
please guide me what i am doing wrong

I need more Infos, like screenshots and so.
Best would be, you provide me your project so i can taske a closer look.

hi how can i provide you the projetc?

this the part of RTS camera Blueprint where i am setting movement inputs on character using left and right click

below is the blueprint portion of character related to RTS movement

below is blueprint for RTS controller that is used by the Character i am setting up the RTS controlls without using Behaviour tree

112409-capture4.png

and below is the interface that is used for Character movement in RTS view

put it in a zip file upload it, give me the link or directly email it to Mamouf@mail.de

Hi i have emailed it to you

there is a folder named RTS in Games folder

thirdpersonCharacter is my default pawn
dont forget to open Level Blue print

looking forward to hear from you before Saturday please

thankyou in Advance

Well i think i fixed it.

In the third person character i just added a “Spawn default Controller” and it works.

There were two other things i´ve noticed.

  1. In Project Settings your default Gamemode wasn´t set to your thirdpersonGamemode
  2. In the RTSCamera the Interface wasn´t selected

Hope that works for you too :wink:

Please can you send me the Project its not working for me
waiting for your response and thankyou

Hi its not working for me can you please send me the project in working condition

Hi I got it thnkyou so much I owe you big time life saviour