December 6, 2016, 6:11pm
Could someone help me with how i would go about switching between different projectiles?
This is my current blueprint for firing the projectiles.
I would like to make it that when you press my SpellChange button it would change the projectile that i am firing.
I have set my projectile up as a blueprint actor, If anything else is needed please ask.
Thanks in advance
December 7, 2016, 2:01am
You could use a set up like this to loop through how ever many projectiles you have, with the print strings being replaced with the logic for the projectile.
December 7, 2016, 11:05am
Awesome! works perfect, appreciate the help!
February 26, 2018, 11:17am
Hi, im trying to achieve the same on a twin stick shooter im working on, but im a newbie so im a bit confused as to how to make it work properly. if you could show me how you did it. it’d mean the world to me. thanks.