Switching between projectiles


Could someone help me with how i would go about switching between different projectiles?

This is my current blueprint for firing the projectiles.

I would like to make it that when you press my SpellChange button it would change the projectile that i am firing.

I have set my projectile up as a blueprint actor, If anything else is needed please ask.

Thanks in advance :slight_smile:

You could use a set up like this to loop through how ever many projectiles you have, with the print strings being replaced with the logic for the projectile.

Awesome! works perfect, appreciate the help! :slight_smile:

Hi, im trying to achieve the same on a twin stick shooter im working on, but im a newbie so im a bit confused as to how to make it work properly. if you could show me how you did it. it’d mean the world to me. thanks.