Im currently doing an architectural project and have several ways of touring the model:
The first one is a regular Character which is allowed to move freely on the map with W/A/S/D.
The second one is a Spectator camera which only moves along a spline with W/S.
The third one is another Spectator Camera which moves along another spline with W/S.
I tried to set keys 1, 2 and 3 to posses the corresponding cameras/character.
I thought it would be as simple as setting the key to trigger the unposses, followed by a posses of the desired camera/character component in the “In Pawn”.
When I did it, I left the original Spectator Camera but somehow got stuck at what seemed the original position of the Spectator Camera and wouldnt let me move as a Character…
I tried unmaking what I did and it got to a point where in Play, I could choose which of the three the player started in (through the option of automatic player possesion: player 0) but when I packaged it or launched it indepentendly it was always fixed on the 3rd camera… even after I deleted the 3rd Camera and its actor… I think I may have screwed something
Any ideas on how to repair that or if I should just start from 0 again?
If I do start from 0, I would like to try having those 3 cameras working though…